Case Study: Splinter Cell’s Mobile Campaign
We recently worked with Ubisoft on an innovative digital campaign around its tentpole action game, Tom Clancy’s
Splinter Cell: Conviction. The engagement initiative was one of the first interactive campaigns to use mobile as a means of giving away free in-game content to players.
When gamers texted WEAPON to 44144, they received a text back with a code to unlock a secret weapon in the game.
On the first day of the program, the company nearly doubled its mobile subscriber list by simply pushing out the information to its social media lists and gamer community. 80 percent of those that opted-in to the mobile list have remained on board for future updates and promotions.
Two weeks after the launch of the game, the mobile subscriber list was up more than 400 percent. The video game publisher and developer experienced an amazing redemption rate for the in-game weapon.
Ubisoft did an excellent job of engaging its consumers, and the campaign was so successful the company decided to use mobile with future game releases, including Prince of Persia.
You can download the full case study here.




Pizza chains have emerged as leaders in mobile marketing. The industry uses mobile solutions to maximize sales, drive consumers to place orders, and deliver initiatives that are on-brand and relevant to core customers.
Waterfall Mobile provided mobile messaging services for PromaxBDA, and thus alerted the eclectic group of industry creatives about news and special offers. As a result, Waterfall’s Msgme platform was able to make the conference more interactive and engaging.
Within moments the previously empty bar was swarmed with conference-goers, all of whom had either gotten a text or heard about the open bar from somebody in the know.


PromaxBDA: The Conference 2010