Case Study: Splinter Cell’s Mobile Campaign
We recently worked with Ubisoft on an innovative digital campaign around its tentpole action game, Tom Clancy’s
Splinter Cell: Conviction. The engagement initiative was one of the first interactive campaigns to use mobile as a means of giving away free in-game content to players.
When gamers texted WEAPON to 44144, they received a text back with a code to unlock a secret weapon in the game.
On the first day of the program, the company nearly doubled its mobile subscriber list by simply pushing out the information to its social media lists and gamer community. 80 percent of those that opted-in to the mobile list have remained on board for future updates and promotions.
Two weeks after the launch of the game, the mobile subscriber list was up more than 400 percent. The video game publisher and developer experienced an amazing redemption rate for the in-game weapon.
Ubisoft did an excellent job of engaging its consumers, and the campaign was so successful the company decided to use mobile with future game releases, including Prince of Persia.
You can download the full case study here.

The games publisher recently launched another mobile campaign this time for “The Forgotten Sands,” the latest installment of its “Prince of Persia” franchise. Gamers can text PRINCE to 44144 to receive a free skin of the Prince’s brother, Malik (Standard message and data rates may apply). The campaign has already snagged the attention of top video game news sites like
Two things we love – Good games and good campaigns (not to mention good consumer engagement).
